← Connor Hengstler All Work

EA · Vancouver, BC

Gameplay systems on Skate

Role

Game Design Intern

Duration

May 2026 – August 2026

Stack

Frostbite Engine, Visual Scripting, Git

Skate gameplay

Overview

On Skate, built on the Frostbite engine at EA, I worked on gameplay logic and in-game elements that shipped across a full season of content, including the core event progression and reward system. I also moved into prototyping mechanics for future seasons using the engine's visual scripting tools. Because branch state moved fast across staging environments, keeping production and development in sync was as much a part of the job as writing the logic itself.

Highlights

  • 01

    Designed, iterated, and shipped logic and in-game elements for 19 gameplay activities.

  • 02

    Developed the core event progression and reward system.

  • 03

    Prototyped technical design elements for future seasons using visual scripting and debugging tools.

  • 04

    Managed, tracked, and synced multiple staging branches across production and development files.

Screenshots and build footage from this internship are covered under NDA and will be added once cleared for external sharing.